For the past few years, I’ve been watching the buzz around various products and trying to figure out just what it was that made them so tantalizing. Obviously, great UI and beautiful graphics are important. The use of white space, typography and functionality are all critical. Great apps also have great attention to detail. It’s important to really nail each of these things (more…)
‘The best design is invisible’ is the interaction design phrase of the moment. The images above are from my ever-expanding collection of quotes about how design and technology will ‘disappear’, become ‘invisible’ or how the ‘best interface is no interface’. (more…)
Hundreds of tools may be available for interaction designers, but there is still no industry standard for interaction design (more…)
Interaction Design has been practised long before the digital revolution, but under different guises and representing many other facets of today’s design language. Once you understand the underlying principles, you will probably realise that everything that has ever been designed effectively, has had some interaction design techniques applied. (more…)
Every project I've worked on in my 17-year career has had one thing in common. At some point someone says, "It should be simple." But what does "simple" actually mean? People can always tell when something is simple, uncomplicated, elegant, not overworked, or a number of other near-synonyms, but can rarely articulate why something is simple. (more…)
The rapid pace of UX design in the agile world can lead to shortsighted design decisions. Focusing on addressing the immediate needs of particular user stories within the limits of a sprint can lead to neglect of larger design questions, which can come back to haunt UX designers later. (more…)
Prophets Agency presents "ID13": the trends in Interactive Design for 2013. Third year in a row, after the ID11 and ID12 trends. Written and designed by our Design Director Petra Sell. Starting at the emerging trends in 2012 moving to what is happening in interaction design in 2013. (more…)
There are a few side affects to this surge of realism. I think that there is an Uncanny Valley in interface design that some Websites and applications have landed themselves in through approaching interface design in the wrong way. The Uncanny Valley of interface design might not cause something disturbing, but the user experience can be compromised. (more…)
Try this test: Find three UX friends and ask them about the compatibility of UX design with agile development. Odds are that one of them believes UX design and agile can work well together, one swears that they can’t, and one has yet to decide. There are many reasons for the divided opinion on this issue. (more…)
I am asked all the time “How do I get started developing PhoneGap applications?”. My normal answer is to advise people to check out the PhoneGap (more…)
As day 5 of the product design sprint dawns and the team files into the war room, there’s a certain something in the air. Is it the chemical scent of the whiteboard markers? Maybe. Is it coffee breath? Yeah, almost for sure — in fact, you might want to hand out some gum. (more…)
On day 2 you drew concept sketches. On day 3, you made a plan and a storyboard for your prototype. Now it’s day 4 and the clock is ticking. You’re going to create a real-looking version of yesterday’s storyboard and show it to users tomorrow. (more…)
At this point in a design sprint, you’ve got a lot of ideas down on paper. You’ve explored the problem, generated a ton of solutions, and looked around at how other companies are solving similar problems. (more…)
In the first two days of the sprint, we’ve learned about the problem, shared a lot of knowledge, and chosen the challenge we want to tackle in this sprint. It’s time to start cranking out solutions. Expect this step to take between two hours and all day. (more…)
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