iOS7 PSDs
7 meticulously layered PSD files from 7 iOS7 apps for you to use as a quick wireframing resource. (more…)
Displaying category "iOS"
Creating perfect mockups has never been so easy. With Placeit’s user-friendly online tools you can find incredible templates no matter what your goal, whether you need razor-sharp iPhone mockups to showcase a new app design to a client or t-shirt mockups to fine-tune the product listing on your online store Placeit has you covered. (more…)
Born out of my own need for a good way to rapidly wireframe in Illustrator, this kit contains the most common UI elements in iOS 7 Beta 3. If you spot something I missed, fork it or shoot me a note. (more…)
A Photoshop template of GUI elements found in the public release of iOS 8. (more…)
Here is a small collection of mobile PSD Mockups for presenting your mobile apps or website designs to potential clients. Perfect for marketing materials and promotional flyers these mockups will get your product noticed! (more…)
Fully created and rendered as a 3D model, this free iPhone5 mockup will render your mobile app designs as gorgeous professionally photographed product shots. This Photoshop document uses a predefined smartlayer to instantly render whatever design you drop into it. (more…)
If you need a series of hand gesture icons for your mockups, training, tutorials, online marketing or walkthrough sequences then here’s a good base set to start with. These hand gesture graphics come in multiple file formats: (more…)
This PSD UI Kit contains popular UI elements, a phone sized grid and 3 hand gesture illustrations. You can use it in your next UI design project! The freebie wireframe lit is brought to you by FileSquare, a prototyping web app. (more…)
This seems obvious, but designing apps instead of websites actually represents a huge shift in mindsets. Apps aren’t websites and shouldn’t be designed like them, either. Let’s talk about specifics. Apps have a completely different user interaction model from websites: taps vs. clicks, views vs. pages, buttons vs. links, etc. (more…)
In the previous parts of this tutorial (part 1 and part 2), we looked in detail at the building blocks of our design in Fireworks (pages, shared layers, symbols, styles), and we started to make a demo prototype in Fireworks. (more…)
One of the strengths of Adobe Fireworks lies in its ability to produce basic-level prototypes in HTML format for the purpose of sharing concepts, evaluating them and conducting usability tests. But did you know that you can use Fireworks in combination with other tools to create complex iOS prototype (for both the iPhone and iPad) with similar ease? (more…)
Interested in learning native iOS SDK development? Now is the perfect time to get started. Mobiletuts+ is pleased to announce an in-depth, (more…)
Getting things wrong is inevitable when designing a complex user experience like a mobile app. That’s especially true when you’ve never done it before. As logical as your wireframes may seem, or as beautiful as your mock-ups may look, some of your designs are going to fail when you put them in front of customers. (more…)
Mobile app development hit a major milestone today when Apple accepted its one-millionth — yes, one-millionth — app for sale in the App Store, further underscoring Cupertino’s lead in the apps space. Yes, the number of apps accepted differs from the number of apps available in the App Store, since not every application can stick it out over the long haul. (more…)