Designing for Mobile, Part 1: Information Architecture
How is mobile different? The first thing we need to understand about mobile design is that it’s different – and not just with regards to size. The physicality and specifications of mobile devices impart different design affordances and requirements. Because mobile devices are lighter and more portable, we often find it more convenient to use them. (more…)
A Look Inside Mobile Design Patterns
Design patterns for mobile are emerging as the platform matures. Theresa Neil’s new book Mobile Design Pattern Gallery provides solutions to common design challenges. Read a sample chapter on Invitations and learn how to immediately engage your customers with your application. We recently had a new mobile project starting and all of our experienced mobile designers were booked. (more…)
Adapting your usability testing practise for mobile
There’s no better way to get feedback on the usability of your mobile app than by running a usability test. Although the process is the same as when testing a desktop app, there are quite a few differences in the details. Adjust your test to take account of these differences and you’ll be better placed to identify the real problems that real users will have with your app when used in an authentic context. — DAVID TRAVIS, MARCH 4, 2013 (more…)
How Do Users Really Hold Mobile Devices?
As UX professionals, we all pay a lot of attention to users’ needs. When designing for mobile devices, we’re aware that there are some additional things that we must consider—such as how the context in which users employ their devices changes their interactions or usage patterns. [1] However, some time ago, I noticed a gap in our understanding: (more…)
Learn iOS SDK Development From Scratch
Interested in learning native iOS SDK development? Now is the perfect time to get started. Mobiletuts+ is pleased to announce an in-depth, (more…)
An Addictive App That Lets You Rate Anything In Seconds
POLAR IS LIKE INSTAGRAM CROSSED WITH "HOT OR NOT." AND IT’S AN OBJECT LESSON IN MOBILE DESIGN DONE VERY, VERY RIGHT. Quick, which is better: Lucas or Spielberg? Star Wars or Star Trek? Kobe or LeBron? Internet Explorer or Chrome? You probably have an opinion on each of these questions that’s strongly held enough to make a choice in seconds. (more…)
Rethinking Mobile Checkout
As more people get their shopping done on mobile devices, today's e-commerce checkout experiences aren't keeping up. Existing lengthy checkout forms are a chore to complete even with large screens and full keyboards. So it's little wonder that people on small mobile devices operated by less precise fingers are having even more issues. (more…)
Design Mistakes We Made in Our iPhone App
Getting things wrong is inevitable when designing a complex user experience like a mobile app. That’s especially true when you’ve never done it before. As logical as your wireframes may seem, or as beautiful as your mock-ups may look, some of your designs are going to fail when you put them in front of customers. (more…)
Mobile Has to Be Part of Everything We Do
Around ZURB HQ, we have many discussions about mobile and how it fits within our thinking. Today, Bryan highlighted a conversation he had centered around ensuring that a button was visible (read: usable) on mobile devices. But what excited Bryan wasn't the button (though he gets excited about those details). (more…)
Report: Over 1 Million Apps Have Been Submitted to iOS App Store
Mobile app development hit a major milestone today when Apple accepted its one-millionth — yes, one-millionth — app for sale in the App Store, further underscoring Cupertino’s lead in the apps space. Yes, the number of apps accepted differs from the number of apps available in the App Store, since not every application can stick it out over the long haul. (more…)
Mobile app development: 94% of software developers bet on HTML5 winning
A few months ago when Facebook admitted defeat and went native with its iOS app, some thought it was a death-knell for HTML5. But most of the 4,034 developers in a recent survey disagree — vehemently. (more…)